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Lancaric.me · Games

two & a half gamers

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!

Episodes

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🎮 Playable Trends: The Playable that NEVER ends

29 Oct 2026
46m
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Playable ads in mobile gaming serve as critical tools for user acquisition, requiring a balance of simple mechanics, engaging hooks, and clear progression. Successful creatives often combine disparate genres—such as merging physics-based puzzles with 4X strategy or tower defense elements—to capture user attention and d...

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🚙 30 Rewarded Ads, No Daily Cap: How Hill Climb Racing 2 Monetizes 2.5 Billion Downloads

28 Oct 2026
28m
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Hill Climb Racing 2 maintains its status as a global mobile gaming giant by balancing a deep, physics-based arcade core with a robust hybrid monetization strategy. Fingersoft’s approach emphasizes long-term engagement through frequent live events, social features, and a sophisticated economy where rewarded videos and i...

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🦆 Duck Survival: The Legend of Mushroom Team Plays a 4X Game Without the 4X Map

26 Oct 2026
47m
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Duck Survival, a title from JoyNet Games, employs a complex, multi-layered monetization and progression system characteristic of successful Chinese mobile titles. Despite its initial appearance as a simple tower defense game, the core gameplay integrates deep RPG elements and aggressive resource-based progression. User...

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🧩 Zero Logic, 2.5M DAU: Brain Puzzle 2 Makes $83K/Day With the Dumbest Ad Setup We’ve Ever Seen

22 Oct 2026
29m
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"Brain Puzzle 2 Logic Twist" exemplifies the hyper-casual mobile gaming model, leveraging aggressive user acquisition to maintain 2.5 million daily active users despite its lack of depth. The game’s success hinges on targeting tier-3 and tier-4 markets with "shock and awe" creative assets that frequently misrepresent t...

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🧙 Solo Dev Journey #2: Am I Making ANY Money?

21 Oct 2026
22m
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⏳ Torture Sort is REAL: Jam Bus SandFall makes $80K/Day and is slow as hell!

19 Oct 2026
30m
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🚨📢BREAKING NEWS: New Adnetwork AdSURGE is here, Supercell Kills Squad Busters, Ubisoft Quits Mobile

16 Oct 2026
6m
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🎯 20 years' experience: Luis de la Camara on WHY the networks know your users better than YOU!

15 Oct 2026
29m
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🧠 How Deepstash gets 50% of subscribers from Web2App & 3,000 creatives a month

14 Oct 2026
53m
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💍 Rotate Rings was a FAKE ad for a YEAR. Now it's a GAME With 1M DAU in 2 Weeks

12 Oct 2026
26m
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💰 You Hit $1,000/Day in Ad Revenue. Now Here Are the 5 Tricks Ad Networks hope you NEVER Learn

10 Oct 2026
20m
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🐿️ FunPlus Made a Genshin-Pokémon-Palworld Game and Forgot the Gacha

09 Oct 2026
44m
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🐌 Voodoo's mid-core ERA: Draft Showdown is Battle Legion with the friction removed

05 Oct 2026
46m
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🥟 Mystery Dumpling Unbox ASMR: The Game that isn't a GAME (It's an Ad Simulator)

01 Oct 2026
34m
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Istanbul Is the University of Puzzles: Dream, Grand, Loom & the Founder Factory

30 Sep 2026
33m
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🕳️ Suck It Up: Tactile's new hole game just ate Lily's Garden

28 Sep 2026
35m
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🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game

25 Sep 2026
40m
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🚨📢 BREAKING NEWS: AppLovin Just Cut Off Everyone's Data: The MeowDoku Studio Got Sued & more

25 Sep 2026
11m
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🦉Making $70 Mil. a month ? How Duolingo is plundering all the game mechanics 👀

23 Sep 2026
19m
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🐱 A Cat Shooting Trees: Idle Cat Gunner & the best creatives of the Year

21 Sep 2026
40m
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