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GDC ยท Games

GDC

GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Episodes

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Circle in the Dark: The Darkest Dungeon Community

27 Jun 2019
25m
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Slay the Spire: Metrics Driven Design and Balance

26 Jun 2019
35m
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Anthony Giovannetti, co-founder of Mega Crit Games, details the development and balancing of Slay the Spire, emphasizing iteration, data collection, and community feedback. He stresses that every card should have its place and avoid overpowered effects to maintain diverse strategies. Giovannetti highlights the advantag...

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1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

25 Jun 2019
1h 0m
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The 2019 Animation Microtalks

24 Jun 2019
58m
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Art Directing VFX for Stylized Games

21 Jun 2019
54m
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All Systems No: Learning from the Doomed Launch of Brigador

20 Jun 2019
1h 3m
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Build Your Own Fan Club: How to Use Your Email List

19 Jun 2019
33m
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Designing Gambit Mode in Destiny 2: Forsaken

18 Jun 2019
1h 9m
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2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse

17 Jun 2019
31m
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9 Takeaways from Duelyst: From Tabletop to Digital Game

14 Jun 2019
1h 7m
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Rules of the Game: Five Further Techniques from Rather Clever Designers

13 Jun 2019
1h 10m
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Dead Cells: What the F*n!?

12 Jun 2019
33m
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Theme Oriented Design: The Case of Phantom Doctrine

11 Jun 2019
32m
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Why Fashion in (Most) Games Sucks, and Why You Should Care

10 Jun 2019
32m
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Efficient Texture Streaming in Titanfall 2

07 Jun 2019
30m
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Creating a Tools Pipeline for Horizon: Zero Dawn

06 Jun 2019
58m
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Mooncrash: Resetting the Immersive Simulation

05 Jun 2019
1h 2m
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Playing with Magic: Interactive Worlds and Walt Disney Imagineering

03 Jun 2019
1h 4m
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Art Direction Bootcamp: Pantalones! Things I Wished I knew Prior to Becoming an Art Director

31 May 2019
22m
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Unravel: Using Empathy as a Game Mechanic

30 May 2019
32m
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