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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Slay the Spire: Metrics Driven Design and Balance
Anthony Giovannetti, co-founder of Mega Crit Games, details the development and balancing of Slay the Spire, emphasizing iteration, data collection, and community feedback. He stresses that every card should have its place and avoid overpowered effects to maintain diverse strategies. Giovannetti highlights the advantag...

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

The 2019 Animation Microtalks

Art Directing VFX for Stylized Games

All Systems No: Learning from the Doomed Launch of Brigador

Build Your Own Fan Club: How to Use Your Email List

Designing Gambit Mode in Destiny 2: Forsaken

2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse

9 Takeaways from Duelyst: From Tabletop to Digital Game

Rules of the Game: Five Further Techniques from Rather Clever Designers

Dead Cells: What the F*n!?

Theme Oriented Design: The Case of Phantom Doctrine

Why Fashion in (Most) Games Sucks, and Why You Should Care

Efficient Texture Streaming in Titanfall 2

Creating a Tools Pipeline for Horizon: Zero Dawn

Mooncrash: Resetting the Immersive Simulation

Playing with Magic: Interactive Worlds and Walt Disney Imagineering

Art Direction Bootcamp: Pantalones! Things I Wished I knew Prior to Becoming an Art Director

Unravel: Using Empathy as a Game Mechanic
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