YouTube26 Jun 2019
35m

Slay the Spire: Metrics Driven Design and Balance

Podcast cover

GDC

Anthony Giovannetti, co-founder of Mega Crit Games, details the development and balancing of Slay the Spire, emphasizing iteration, data collection, and community feedback. He stresses that every card should have its place and avoid overpowered effects to maintain diverse strategies. Giovannetti highlights the advantages of being a single-player roguelike, allowing for rare overpowered combos without disrupting other players' experiences. He shares how they used an internal Slack channel and a metric server to gather and analyze player data, cautioning that metrics can be misleading if not carefully interpreted. The implementation of weekly updates, Discord feedback, ascension levels, and streamer insights significantly shaped the game's balance and player engagement. Giovannetti also answers audience questions about overpowered abilities, early access pricing, discarding mechanics, co-op possibilities, enemy design, feedback filtering, daily challenges, and managing emotional load from feedback.

Outlines

Part 1: Origins and Core Concept

Part 2: Defining Balance and Design Philosophy

Part 3: Data and Feedback Systems

Part 4: Early Access Strategy

Part 5: Community and Iterative Success

Part 6: Specific Mechanics and Systems

Part 7: Managing Development Challenges

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