
Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
Episodes


MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
Marvel Tocon: Fighting Souls represents a collaborative effort between ArcSys, Marvel, and Sony Interactive Entertainment to redefine the fighting game genre through a 4v4 tag-team format. The development process prioritized competitive integrity and visual boldness, utilizing a single health bar to prevent the snowbal...

LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith
Creating the definitive Batman experience requires distilling over 80 years of comic, film, and game history into a cohesive LEGO narrative. Jonathan Smith, VP of Product at TT Games, attributes the studio's long-term success to a core team that has maintained consistent creative standards and collaborative processes f...

How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen
The development of the viral indie game Dinoblade highlights the viability of solo game creation through disciplined project management and the strategic use of external resources. Jean Nguyen, an animator at Sucker Punch, transformed viral social media clips of dinosaurs wielding weapons into a fully realized game by ...

Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

Actor Judy Alice Lee on Hades II's 2000+ Lines of Dialogue

Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next

How 007 First Light Adds to the James Bond Legacy with Hakan Abrak

Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray

Subverting Expectations in Titanium Court with AP Thomson

How Replaced Explores the Relationship Between Technology and the Human Condition

Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit

Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development

How People of Note Explores Heavy Subjects with Whimsy and Musical Theater

Housemarque's Gregory Louden on Saros, Narrative and Game Design

Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel

MOUSE: P.I. For Hire - Creating a Rubber Hose Noir Detective Story

How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron
Re-release: Bioshock Creator Ken Levine on Judas, Writing and Narrative in Games
Re-release: Before Your Eyes with Oliver Lewin and Graham Parkes
Follow this podcast in Podwise
Sign in to get AI summaries, transcripts and mind maps for any episode, including new ones.
