
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


GDC Plays Afterparty with game director Adam Hines

Horizon Zero Dawn: A QA Open World Case Study

Have Laptop, Will Telecommute: Working Globally in Games

Building the Stage for an Immersive Theater VR Experience

Making Beautifully Personal Games With Nina Freeman - GDC Podcast Ep. 3

The Latest Graphics Technology in Remedy's Northlight Engine

Design, Play, Disrupt: Curating the V&A's Videogame Exhibition

How to Make Games and Influence People: Leading Your Team Effectively and Healthily

Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty in HALO

One Year of Sokpop Games Subscription on Patreon

Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3

From Red to Rukey: Building and Animating Characters in 'Transistor' and 'Pyre'

Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games

Math for Game Programmers: Predictable Projectiles

GDC Plays indivisible with Mike Z and Mariel Cartwright

Roads Less Traveled: Specialized Careers in Game Dev

Math for Game Programmers: Solving Nintendo's CodinGame Challenge

You Can Take an Arrow to the Knee and Still Be an Adventurer

Shoot for the Sky: The Ambitious HDR Time-Lapse Skies of Forza Horizon 3
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