
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Is Your Game Cross-Platform Ready?

Void Bastards' Art Style Origin Story

Stress-Free Game Development: Powering Up Your Studio With DevOps

Empathizing with Steam: How People Shop for Your Game

Reading the Rules of Baba Is You

4K Checkerboard in Battlefield 1 and Mass Effect Andromeda

What to Write So People Buy: Selling Your Game Without Feeling Sleazy

Crafting A Tiny Open World: A Short Hike Postmortem
Adam Robinson-Yuk details the development of his game, A Short Hike, from its inception as a break from a larger RPG project to its release. He emphasizes the importance of a distinct art style for indie games, detailing his use of pixelated rendering, color palettes sampled from Canadian Shield fall photos, and post-p...

Matchmaking for Engagement: Lessons from Halo 5

Independent Games Summit: Overcoming Creative Block on Super Crush KO

Kill the Hero, Save the (Narrative) World

Representing LGBT+ Characters in Games: Two Case Studies

Baked in Accessibility: How Features Were Approached in Borderlands 3

From Assassin's Creed to The Dark Eye: The Importance of Themes

2020 Independent Games Festival & Game Developers Choice Awards

Day of the Devs: GDC Edition Direct

Forgiveness Mechanics: Reading Minds for Responsive Gameplay

Storytelling with Verbs: Integrating Gameplay and Narrative

Immersing a Creative World into a Usable UI
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