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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Chaos Theory in Game Music

Assessment Games

Boss Mode: Making the Most of Your Manager

Empowerment Playbook: Making and Measuring Change in the Games Industry

Devising Stories as an Ensemble

Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'

Sink or Swim: How to Build and Validate AA Games Fast

Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times

Breaking Down Barriers: How Great Mentors Become Even Greater Leaders

Player as Performer: Setting the Stage for Your Audience

'God of War Ragnarök': Building the UI for a AAA Sequel

From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite

'The Looker': The Art of Parody Against the Menace of Goofiness

Indie Starter Kit: The Basics of Founding a Successful Games Company

Creating Narrative VFX in 'Temtem'

The Best and Most 'Stealable' Mechanics from Tabletop RPGs

The 'TUNIC' Audio Talk

An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie

Sounds as Intended: Quality Assurance in Game Audio
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