
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Low Cost Facial Scanning Using Photogrammetry in State of Decay 2

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Loot Boxes: Legal Pitfalls and Loopholes

Taking an Axe to God of War Gameplay

GDC Plays Ashwalkers with Herve Bonin and Matteo Gaulmier

Illustrating Tamriel: Creating Key Art for The Elder Scrolls Online

AMA: Q&A with Obsidian Entertainment's Carrie Patel

The Art of FAITH: Horror at 192x160 Pixels

Building New York in Marvel's Spider-Man: It's Still Just Level Design

Procedural Generation of Cinematic Dialogues in Assassin's Creed Odyssey

Special: The Texas Winter Storm Episode - GDC Podcast

Making Magic: A Business Model for Divergent Thinkers

Making Great VR Games: A Postmortem on Skydance Interactive's The Walking Dead: Saints & Sinners

Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo

Fandom-Ready: Creating Fiction in the Age of Fan Consumption

What I Learned About Tools Development From Games Industry Legends

AMA: Q&A with Demon's Souls Creative Director Gavin Moore

AMA: Brian Horton, Creative Director on Insomniac Games’ Marvel’s Spider-Man: Miles Morales

Making Marketing Mistakes
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