This podcast episode delves into the intricate sound design of the Apple TV series "Pluribus," particularly the challenges of creating a sonic landscape for a world radically quieter than our own. The panel, consisting of production sound mixer Phillip W. Palmer, rerecording mixer Larry Benjamin, and supervising sound editor Nick Forshager, highlights the importance of capturing clean production sound amidst environmental noise, emphasizing the brain's ability to filter sounds in everyday life versus the unselective nature of recording equipment. The team also discusses their collaborative process, using impulse responses to recreate the acoustics of specific locations, such as the Bilbao airport scene, and experimenting with Atmos technology to enhance the audience's sense of isolation and loneliness. The panel emphasizes the unique aspects of the show and the importance of Ray's performance in conveying the emotions of the story.
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