In this episode of the Wookash Podcast, Inigo Quilez, an engineer known for creating stunning 3D renders using mathematical equations, discusses his work in computer graphics and content creation. He shares his experiences in the Demoscene, Pixar, Oculus, and Adobe, detailing his approach to rendering backgrounds with limited resources at Pixar, his work on VR films at Oculus, and his current focus on democratizing 3D content creation at Adobe. Quilez also discusses the creation of Shadertoy and his YouTube channel, where he explores the artistic potential of mathematics. He touches on his programming philosophy, his views on modern C++, and the challenges of balancing work and personal projects.