This podcast episode explores the issues of unpaid work and unfavorable conditions in the video game industry, often referred to as the "passion tax." It discusses the economic factors that contribute to this culture, such as the availability of a large labor reserve and the constraints of the Iron Triangle of project management. Despite some efforts to address the issue, video game workers have started organizing and advocating for better work conditions. The episode also highlights the historical lack of accessibility in the industry and the shift towards a more inclusive approach. It discusses the efforts of the lead designer and her team at Naughty Dog to make The Last of Us Part II more accessible, setting a high standard for game accessibility. The impact of the game in raising awareness and the importance of prioritizing accessibility features in the gaming industry are also addressed.