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Episodes


Lecture 9: Computational imaging: a survey of medical and scientific applications

Lecture 5: Lightfields, part 1 - Part 1

1-1: Introduction, Overview, and Syllabus for Game Design

22. Changing Rules I

2-1: Meaningful Decisions in Gameplay

14. Adding and Cutting Mechanics

13. Cybernetics and Multiplayer

6. Constraints and Usability

9. Randomness and Player Choice

24. Indie Games and Aesthetics with Jesper Juul

1-2: Game Mechanics

15. Assignment 3

19. Space Control

21. Social Play

7. Aesthetics and Player Experience

3-1: Prototyping

10. History of American Board Games

20. Cooperative Games

5. Imperfect Information and Dice
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