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A free and open online publication of educational material from thousands of MIT courses, covering the entire MIT curriculum, ranging from introductory to the most advanced graduate courses. On the OCW website, each course includes a syllabus, instructional material like notes and reading lists, and learning activities like assignments and solutions. Some courses also have videos, online textbooks, and faculty insights on teaching. Knowledge is your reward. There's no signup or enrollment, and no start or end dates. OCW is self-paced learning at its best. Whether you’re a student, a teacher, or simply a curious person that wants to learn, MIT OpenCourseWare (OCW) offers a wealth of insight, inspiration, videos, and a whole lot more! Get the full picture on the OCW website at https://ocw.mit.edu. Accessibility: https://accessibility.mit.edu/ User comments policy: https://ocw.mit.edu/comments/ (Channel banner photo by Nietnagel on Flickr: https://flic.kr/p/8WXxfK.)
Episodes


19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg)

15. Guest Lecture (Scot Osterweil of MIT Game Lab)

6. Agile Project Management

2. Project 1, Low Fidelity Prototyping

11. Guest Lecture (EA) on Development and Best Practices

Student Interview: Miriam Prosnitz

25. Getting Players to Your Game (Guest Lecture by Sean Baptiste)

22. Cutting Features; Scope

18. Fiction and Narrative in Video Games

9. Guest Lecture with SWERY of Access Games

12. Project 3 Presentations, Project 4 Introduction (Small Game Project)

1. Introduction (CMS.611J Creating Video Games)

26. Final Presentation Rehearsals

20. Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin)

3. Game Engines

14. Aesthetics

10. UI and Usability

17. Working with Artists (Guest Lecture by Luigi Guatieri)

4. Project 2, Digital Prototype with Project Management
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