
MIT OpenCourseWare
A free and open online publication of educational material from thousands of MIT courses, covering the entire MIT curriculum, ranging from introductory to the most advanced graduate courses. On the OCW website, each course includes a syllabus, instructional material like notes and reading lists, and learning activities like assignments and solutions. Some courses also have videos, online textbooks, and faculty insights on teaching. Knowledge is your reward. There's no signup or enrollment, and no start or end dates. OCW is self-paced learning at its best. Whether you’re a student, a teacher, or simply a curious person that wants to learn, MIT OpenCourseWare (OCW) offers a wealth of insight, inspiration, videos, and a whole lot more! Get the full picture on the OCW website at https://ocw.mit.edu. Accessibility: https://accessibility.mit.edu/ User comments policy: https://ocw.mit.edu/comments/ (Channel banner photo by Nietnagel on Flickr: https://flic.kr/p/8WXxfK.)
Episodes


Lecture 4: Prototyping

Lecture 33: Ethics in Games

Lecture 32: Live Action Games

Lecture 31: Assignment 3 Brainstorming and Team Formation

Lecture 30: Clients for Assignment 3 Visit

Lecture 27: Games as Art

Lecture 21: Games as Teaching Tools

Lecture 25: Fiction and Stories in Games

Lecture 23: Creating Sequels

Lecture 20: What is Intellectual Property?

Lecture 18: Puzzles

Lecture 8: Strategy, Skill, and Chance, Part 1

Lecture 6: The Social Function of Games

Lecture 3: Where Do Game Ideas Come From?

Lecture 5: Assignment 1 Brainstorming and Team Formation

MIT Economist Explains the NFL’s Legal Cartel

Lecture 11: Extreme and Intermediate Value Theorem; Metric Spaces

Lecture 18: Integrable Functions

Lecture 23: Existence & Uniqueness for ODEs: Picard–Lindelöf Theorem
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