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Mitch Lasky / Blake Robbins · Games

Gamecraft

Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1. In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

Episodes

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Artificial Intelligence (Ep. 16)

13 Mar 2024
1h 13m
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Artificial intelligence is fundamentally transforming the video game industry by automating coding, art asset generation, and quality assurance, though these efficiencies exacerbate ongoing labor challenges. While generative AI tools like GitHub Copilot and automated art pipelines significantly reduce development drudg...

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Intellectual Property (Ep. 15)

06 Mar 2024
1h 10m
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Licensed intellectual property serves as a dual-edged sword in the video game industry, offering powerful customer acquisition leverage while often constraining creative design. Successful licensing strategies, such as the "IP arbitrage" seen in the early Tony Hawk’s Pro Skater titles or Kim Kardashian: Hollywood, rely...

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Distribution (Ep. 14)

28 Feb 2024
1h 10m
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Distribution serves as the primary determinant of enterprise value in the video game industry, often outweighing content innovation. The transition from the packaged goods era, characterized by physical manufacturing and retail intermediaries, to digital platforms like Steam, fundamentally altered cost structures and c...

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Going Global (Ep. 13)

21 Feb 2024
1h 7m
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Globalization has fundamentally reshaped the video game industry, shifting the center of gravity from traditional industrial democracies to emerging markets that now represent roughly half of global revenues. Mobile technology serves as the primary catalyst, allowing these regions to bypass legacy terrestrial infrastru...

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Independent Intervention (Ep. 12)

14 Feb 2024
1h 3m
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Independent game development serves as the primary engine for industry innovation, fueled by platform shifts that allow small teams to bypass traditional publishing gatekeepers. While financial independence is often cited, the core of the movement lies in an "independent spirit" that prioritizes creative risk-taking ov...

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A Changing of the Guard (Ep. 11)

07 Feb 2024
1h 19m
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Game-enabling platforms are fundamentally reshaping the video game industry by shifting value from traditional retail and hardware-dependent models to software-driven ecosystems. Companies like Epic, Unity, AppLovin, Discord, and Roblox have generated massive enterprise value by creating competitive moats through game ...

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Choose Your (ad)Venture (Ep. 10)

31 Jan 2024
1h 11m
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Video game financing has shifted from traditional publisher-led models to an era dominated by venture capital, fundamentally altering the expectations for studio success. Publisher financing functions as an advance against future royalties, prioritizing product revenue and often limiting creative autonomy through recou...

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The State of Play: 2024 (Ep. 9)

24 Jan 2024
1h 18m
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The video game industry faces a significant reset as it transitions from pandemic-fueled expansion to a more disciplined, efficiency-driven market. Three primary headwinds—widespread consolidation, the end of the zero-interest-rate era, and a persistent lack of distribution innovation—are forcing companies to prioritiz...

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The New Gold Rush (Ep. 8)

22 Feb 2023
1h 2m
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Virtual economies in video games face persistent challenges in balancing player progression with economic stability. The phenomenon of "mudflation"—a decline in asset and currency value caused by audience growth and player labor—requires designers to implement precise "faucets" and "drains" to regulate money supply. Wh...

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The Failures and Futures of Virtual Reality (Ep. 7)

15 Feb 2023
53m
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Virtual reality has historically functioned as a compelling demo rather than a viable consumer platform, consistently failing to bridge the gap between science fiction aspiration and commercial reality. Early attempts like VPL in the 1980s and subsequent toy-company projects in the 1990s collapsed due to high costs and...

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Console Castles (Ep. 6)

08 Feb 2023
1h 1m
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The console industry functions as a series of "castles," utilizing a rigid "razor and blades" business model that prioritizes long hardware cycles and proprietary licensing over rapid innovation. This structure creates high barriers to entry, effectively limiting the market to a few dominant incumbents like Sony, Micro...

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The Playground and the Stage (Ep. 5)

01 Feb 2023
1h 11m
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User-generated content (UGC) functions as a fundamental commercial force in gaming, evolving through the dual frameworks of the "playground"—spaces for open-ended, self-directed play—and the "stage"—platforms for performance and audience interaction. Bartle’s Taxonomy provides the psychological foundation for these beh...

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The Forever Games (Ep. 4)

25 Jan 2023
1h 21m
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"Forever Games" represent a fundamental shift in the video game industry from consumable, packaged goods to enduring online services defined by long-term engagement. Success in this category relies on five core attributes: balance, community, eventfulness, competition, and player investment. Historical play patterns, s...

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The Calculus of Fun (Ep. 3)

18 Jan 2023
1h 10m
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The casual gaming industry evolved from a niche retail segment into a dominant force in the global video game market through data-driven decision-making and the strategic marriage of mobile technology with free-to-play monetization. Robert Westmoreland’s early analysis of Walmart sales data proved that casual, accessib...

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The Fall and Rise of Publishing (Ep. 2)

16 Jan 2023
1h 3m
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The video game industry has shifted from a 20th-century industrial model—reliant on physical manufacturing, retail shelf space, and publisher-controlled distribution—to a modern era defined by platform-based publishing. This transformation centers on the transition from aggregating supply to aggregating demand, a shift...

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Steal This Game (Ep. 1)

16 Jan 2023
1h 9m
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Free-to-play gaming emerged as a strategic solution to the industry's persistent challenges with piracy and pricing elasticity. While early pioneers like id Software utilized shareware models to distribute games like Doom and build direct relationships with players, the true paradigm shift occurred when Asian developer...

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Introducing Gamecraft

11 Jan 2023
11m
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