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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Fallout 4's Modular Level Design

Uncharted 4's Technical Art Culture

Lessons Learned Making Gunpoint Quickly Without Going Mad

Making Fluid and Powerful Animations For 'Skullgirls'

Meaningful Choice in Game Level Design

Metagame Balance For eSports & Fighting Games

50 Game Camera Mistakes

Hearthstone: 10 Bits Of Design Wisdom

How Cameras in Side-Scrollers Work

The Art & Inspiration of Dragon Age: Inquisition

Game Feel: Why Your Death Animation Sucks

Classic Postmortem: The Making Of Myst
Robyn Miller, one of the creators of the game Myst, delivers a postmortem presentation reflecting on the game's development, inspirations, and design choices, including the move to 3D graphics, puzzle design for non-gamers, and the importance of playtesting. She discusses the challenges of technical limitations, the in...

How DayZ Deals With Cheaters

The Art of Journey

How Board Games Matter

The Animation Process Of Ori & The Blind Forest

No Man's Sky: How I Learned to Love Procedural Art

Satoru Iwata - Heart of a Gamer

Building the Content that Drives the Counter-Strike: Global Offensive Economy
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