
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Launch Day: The Emotional Cost Of Releasing a Game

Social Media Deep Dive: 'Among Us' TikTok Strategy

Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
In this monologue, Bill Rockenbeck, an engine programmer at Sucker Punch Productions, discusses the techniques used to create windblown motion in the game Ghost of Tsushima. He explains how wind, though invisible, is integrated into various rendered objects like particles, foliage, grass, and cloth through procedural o...

Sharing in Success: How to Compensate Your Team Through Revenue Sharing

Making Indie Games with Public Domain Content

From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

Contract Killers: What Developers Should Eliminate From Their Publishing Agreement

Good Deeds Through Games: Integrating Features to Address Climate Change

How NOT to Build a VR Arcade Game

The Dramaturgy of Video Games Theatre, Story and Empathy

Cluster Structure: Succeeding at Production With a Wide Portfolio

The Animated World of 'Ratchet and Clank: Rift Apart'

Shader Sauce: How to Use Shaders to Create Stylized VFX

Motherhood in the Game Industry

The Rust Programming Language for Game Tooling

An Epic Journey through the Audio Universe that is 'Marvel's Guardians of the Galaxy'

Finding Character Voice With Your Voice

Don't Be a Copycat: Personalized Marketing for Your Game

'Insurrection 1944': Bringing Interactive Storytelling to a Museum's Audience
Follow this podcast in Podwise
Sign in to get AI summaries, transcripts and mind maps for any episode, including new ones.
