
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Peter Molyneux Explains the Design of Black and White

Lessons Learned from Creating a Virtual Reality Engine

Design Epiphanies from Qwirkle and Other Games

Designing with Physics: Bend the Physics Engine to Your Will

Rules of the Game: Five Techniques from Quite Inventive Designers

It Takes Two to Tango: Integrating UX Research and Production at EA

Legends of Game Design

Dots That Go for Walks: How to Maximize Minimal UI

Beyond Ageism: Exploring VR Games for an Older Audience

(Opportunity) Cost Effective Marketing & PR for Indies

Mechs vs. Minions: Why Would Riot Make a Board Game?

Animating Quadruped Characters in The Flame in The Flood

Automated Testing and Instant Replays in Retro City Rampage

Playtesting: Avoiding Evil Data

Shigeru Miyamoto's 1999 GDC Keynote

Friendship, Curiosity & Challenge: Focusing Your Career as an Indie Dev

An Approach to Holistic Level Design

Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift

The Power of the Abstract
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