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GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Dynamic Stories for Dynamic Games: Six Ways to Give Each Player a Unique Narrative

Absolutely No Pressure: Continuing a Successful Game Series with Civilization VI

Ten Principles for Good Level Design

Modeling AI Perception and Awareness in Splinter Cell: Blacklist

Making Kitty Powers' Matchmaker - Adventures of a Videogame Drag Queen

Making Release Day Just Another Monday

Bringing Hell to Life: AI and Full Body Animation in DOOM

The Bane of All Development Postmortems: Communication is Hard So Give Up Now

The Art of Reanimating Plants vs. Zombies 2

Maximizing Artistic Critique: Improving Communication for Everyone Involved in Critical Feedback

Rayman Legends: The Design Process Within the UbiArt Framework

Lead the Way! A Practical Guide to Team Leadership

Huddle up! Making the [SPOILER] of INSIDE

Change Is Good: The Importance of Iteration Within a Character Art Pipeline

Adaptive Virtual Texture Rendering in Far Cry 4

Making it Matter: Lessons from Real Sports

Rogue Legacy Design Postmortem: Budget Development

Math for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural Geometry

The World is Listening... But Games Aren't Talking
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