
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


An Interactive Sound Dystopia: Real-Time Audio Processing in NieR:Automata

Contrastive Juxtaposition: Contrast and Context in BioWare Story and Cinematics

Designing Over the Top - Saints Row: The Third Postmortem

GDC Q&A with Blackout Club developers Jordan Thomas and Michael Kelly

Bound: Emotions Through Ballet and Modern Art

Zen and the Art of Game Audio Maintenance

Designing Race for the Galaxy: Making a Strategic Card Game

GDC Live Q&A: Lucas Pope and Return of the Obra Dinn

An Apology for Roger Ebert

AI & Animation in Assassin's Creed Brotherhood

Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

Boss Up: Boss Battle Design Fundamentals and Retrospective

Designing Games for Game Designers

Improving Critique of Game Projects with Expert and Peer Feedback

Dealing with Scope Change in Heat Signature and Gunpoint

The Shapes in Your Story: Narrative Mapping Frameworks

Design in Detail

Prototype Through Production: Pro Guitar in Rock Band 3

Level Design Case Studies: Trainyard and Cut the Rope
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