
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


West of Loathing Design Postmortem

GDC plays Astroneer with System Era's Brendan Wilson

Concrete Practices to Be a Better Leader: Framing & Intention

Inviting Player Creativity Through Game Mechanics

Originality Factor in Fallout Music

Shadow Tactics Postmortem: Commandos with Ninja

Leave Enough Room: Design that Supports Player Expression

Mirror's Edge Catalyst: Evolving and Creating a Style

Players Are People Too

Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie

Game Design in the Coffee. Lovable Game Design by SWERY

Looking Back and Moving Forward with Pillars of Eternity

Level Design Saga: Creating Levels for Casual Games

This is a Talk About Tutorials, Press A to Skip

Mansions of Madness 2nd Edition: Postmortem of an App-Integrated Board Game

Real Time Rendering for Feature Film: Rogue One

Shadow Cities and the Future of Location-Based Games

How I Got My Mom to Play Through Plants vs. Zombies

No Booth, No Problem: Showcasing Your Game on the Go
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