
GDC
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Episodes


Environment Design as Visual Storytelling: Theory and Practice

Four Day Workweek: We Did It! What Now?

Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth

Creating Narrative Context for Store Cosmetics

Challenging Supercell's Sacred Cows: The Importance of Evolving Company Culture as You Grow

Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'

The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline

From Clash of Clans to Everdale: Scaling from Solo to Social

Procedural Grass in 'Ghost of Tsushima'

Leveraging Games in the Fight to Protect Local Cultures

Research on Visual Fatigue When Playing Games

Approaching a Pedagogy of Game Writing

Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool

Great Level Design is a Studio-Wide Effort

How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge

'Visitations': VR for Ketamine Infusion Therapy

Accessibility on a Shoestring

Genesis Noir: Bringing Jazz Improvisation To Gaming

Stop Getting Lost: Make Cognitive Maps, Not Levels
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