YouTube13 Jul 2026
39m

Dad and Son Vibe Code an RPG Game

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Kun Chen

Kun Chen and his son Eddie collaborate to design and build a 2D roguelike RPG using the HiBit coding platform. The development process centers on iterative prototyping, where they test specific game mechanics—such as spell casting, boss battle difficulty, and procedural level generation—before integrating them into the final build. They prioritize a pixel art style and incorporate narrative cutscenes to enhance the story of rescuing friends from monsters. Throughout the session, they refine the user experience by transitioning from mobile-style controls to PC-optimized inputs and troubleshooting collision bugs within the game’s environment. This hands-on approach demonstrates how real-time feedback and rapid experimentation allow for the quick evolution of a playable game concept from initial ideas to a functional, level-based experience.

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