29 Jan 2025
1h 29m
Building a best-selling game with a tiny team – with Jonas Tyroller
The Pragmatic Engineer
This podcast interviews Jonas Tyroller, one of the two developers of the indie game Thronefall, about the game's development process. The discussion covers the game's technical aspects (Unity engine, C# programming, asset store usage), development workflow (daily minigame prototyping, iterative design), and challenges faced (pathfinding, difficulty balancing). Jonas emphasizes the importance of rapid prototyping and finding a balance between personal preference and market appeal. A key takeaway is that even seemingly "bad" development practices (e.g., directly pushing to the main branch) can be effective for small teams with infrequent releases.
Outlines
Part 1: Introduction and Tech Stack
Part 2: Development Workflow and Project Management
Part 3: Game Design and Player Feedback
Part 4: Production and Market
Part 5: Challenges and AI
Part 6: Advice and Resources
Part 7: Conclusion
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