YouTube22 Oct 2021
32m

How to Teach 5 Semesters of Game Design in 1 Class

Podcast cover

GDC

Jason Wiser details his "crazy pants" game design course at Tufts University, which combines elements of tabletop game design, digital game development, and industry practices into a single semester. The course uses "stacking theory" to expose students to multiple concepts simultaneously, reducing stress by the time assignments are due. Students work in teams on various projects, including tabletop games, alternate reality game concepts, and digital games, with a focus on collaboration and experimentation over immediate success. Peer evaluations, progress reports, and industry networking events are integrated to provide accountability and real-world connections. Wiser emphasizes creating a supportive environment where students can take risks and learn from mistakes, culminating in a final project showcase. During the Q&A, Wiser addresses questions about accommodating students with varied technical skills and strategies for managing team conflicts.

Outlines

Part 1: Course Philosophy and Evolution

Part 2: Methodology and Course Structure

Part 3: Accountability and Student Outcomes

Part 4: Q&A and Practical Management

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