In this episode of Syntax, CJ discusses the custom Sega Genesis video game he created for Syntry Hackweek with co-hosts Scott and Wes. The discussion begins with a nostalgic look back at the Sega Genesis and its place in gaming history, contrasting it with Nintendo's consoles. CJ then demonstrates his game, explaining that it is a single-level game where the player, as an AI debugger, collects traces. He details the development process, including the use of the SGDK, emulators, and tools for creating game assets. The hosts delve into the technical aspects of retro game development, such as working with limited color palettes, tile-based graphics, and memory constraints. CJ also shares his future plans for the game, including connecting it to the internet and creating a physical ROM.
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