This episode explores the critical intersection of product management and user acquisition (UA) within the mobile gaming industry, highlighting the inefficiencies in UA spending and the importance of cohort-based analysis for optimizing return on ad spend (ROAS). Nilay Patel shares his experiences in mobile gaming, emphasizing the necessity of aligning product development with UA strategies to avoid wasted resources. Against the backdrop of gaming's unique position as an ad funnel, the discussion pivots to the challenges in lifetime value (LTV) modeling, particularly the fragility of models overly reliant on initial campaign data, which leads to skewed investment decisions. More significantly, the conversation addresses the use of cohorts as the fundamental unit for assessing unit economics, emphasizing the need to account for temporal changes and user behavior patterns over time. As the discussion pivots to strategies for studios with limited UA budgets, the importance of early market testing and iterative product launches is highlighted. The episode concludes by examining how studios can project monetization improvements over time, balancing the potential for LTV growth with the risk of accelerating churn through aggressive monetization tactics, reflecting emerging industry patterns of data-driven decision-making and continuous optimization.