This episode explores the challenges and triumphs of Roblox, a massively popular user-generated gaming platform, as discussed by its CEO, David Baszucki. Against the backdrop of Roblox's $40 billion valuation and over 90 million daily active users, the conversation delves into the complexities of managing a platform predominantly used by children and teenagers. More significantly, the interview addresses concerns about safety, including the potential for grooming and the negative perceptions held by some parents. Baszucki highlights Roblox's ongoing efforts to improve safety measures, including the development of AI-powered moderation systems and age estimation tools. As the discussion pivoted to the company's future, Baszucki outlined ambitious plans for expansion, targeting older users and international markets, while navigating evolving regulations and the complexities of revenue sharing with app stores like Apple and Google. For instance, the conversation touched upon Roblox's approach to IP rights within its user-generated content ecosystem and the potential for future media adaptations of popular games. Ultimately, the interview reveals Roblox's strategic focus on technological innovation to enhance the platform's capabilities and attract a broader user base, reflecting emerging industry patterns in the metaverse and user-generated content spaces.