This podcast episode, titled "NVIDIA is a Software Company," features Nader, Stephen, and Carter from NVIDIA discussing CUDA, GPU history, and the impact of physics on hardware and software development. Stephen, a CUDA architect, shares insights into the evolution of GPUs from fixed-function rendering to programmable shaders and the role of CUDA in this shift. The conversation covers topics such as DirectX, Vulkan, the challenges of parallelization, and the limitations of Moore's Law. They also explore the increasing importance of AI and machine learning in graphics and weather forecasting, and the future of computing with neural networks and quantum computing. The episode concludes with a discussion about NVIDIA's GTC conference, emphasizing its focus on developers and the wealth of educational resources available.
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