This podcast interviews Jonas Tyroller, one of the two developers of the indie game Thronefall, about the game's development process. The discussion covers the game's technical aspects (Unity engine, C# programming, asset store usage), development workflow (daily minigame prototyping, iterative design), and challenges faced (pathfinding, difficulty balancing). Jonas emphasizes the importance of rapid prototyping and finding a balance between personal preference and market appeal. A key takeaway is that even seemingly "bad" development practices (e.g., directly pushing to the main branch) can be effective for small teams with infrequent releases.
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