Robyn Miller, one of the creators of the game Myst, delivers a postmortem presentation reflecting on the game's development, inspirations, and design choices, including the move to 3D graphics, puzzle design for non-gamers, and the importance of playtesting. She discusses the challenges of technical limitations, the influence of D&D and other media, and the evolution of the game's plot and ethical decisions. Following the presentation, Miller answers audience questions about the game's budget, the use of HyperCard, specific puzzle designs, the roles of herself and her brother in the development process, and the concept of the protagonist.
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