This podcast episode explores the importance of accessibility in video games, focusing on the impact of The Last of Us Part II in setting a new standard for accessibility. Emilia Schatz, a lead designer at Naughty Dog, shares her personal motivation for making games more accessible and discusses the various accessibility features implemented in the game. The episode also highlights the journey of Emilia Schatz in developing accessibility options, the role of disability advocates and gamers with disabilities in the process, and the experiences of Ross Minor, an accessibility consultant who specializes in video games. It emphasizes the financial benefits of making games accessible and the growing demand for accessible gaming.